Battle Metrics is an analytical system designed to promote warfare and engagement among armies, over isolated events. The publication is filled with extensive statistics, informative facts, and rankings of the top ten armies showcasing their impact on the battlefield. Additionally, we provide an in-depth analysis of past wars, offering a head-to-head comparison of the armies involved.
The Battle Metrics system only considers war records that have concrete results agreed upon by both armies, or were judged by the Club Penguin Army Judges (CPAJ). To ensure accuracy and relevancy, the system focuses on records from January 1st, 2023 to April 30. In this edition of metrics, we rank the top armies based on their performance in war. Following the most recent Top Ten ranking, we will also take an in-depth look at the wars that have transpired this year.
TOP WAR ARMIES
[Jan – April]
1. Special Weapons and Tactics [224.03]
2. Rebel Penguin Federation [217.39]
3. Templars [179.74]
4. Penguins of Madagascar [134.27]
5. Army of Club Penguin [95.50]
6T. Dark Vikings [34.00]
6T. Magma Clan [34.00]
Currently active armies not included in this list haven’t participated in any CPAJ judged wars yet.
War Of Reckoning [SWAT VS RPF]
- The war lasted for 8 days with 10 battles being fought.
- The Rebels claimed victory in every single battle of this war, as well as every single room. The very last room of the war ended in a tie, thus becoming the only exception.
- RPF maintained an average max of 25.2 in this battle, while SWAT averaged 19.8. However, these figures do not take the AUSIA curve into consideration.
- Throughout the war, both armies showed a heavy tendency to schedule invasions during the EU time zone.
Taking a look at the overall points table:
Taking a look at the number of invasions scheduled by SWAT and RPF respectively:
War Of Conquest [POM vs SWAT]
- The war went on for 12 days, with 15 battles fought between the two sides.
- SWAT won 7 out of the 15 battles, tying 3 and losing 5.
- The war concluded with a temporary ceasefire between the two armies, stating no clear winner in the treaty.
- The armies heavily relied upon US time zone to schedule invasions, although SWAT also gravitated towards their AUSIA division a few times.
- SWAT averaged maxes of 19.6, while POM averaged 14.27.
Taking a look at the overall standings table for SWAT vs POM:
Taking a look at the number of invasions scheduled in each time zone by SWAT and POM respectively:
A mapping of the percentage of wins SWAT and POM saw across the three rooms in the three time zones. Overtime rooms and ties are not considered.
The Neo Crusade War [TCP vs SWAT]
- The war lasted a mere 8 days, yet resulted in a total of 14 battles.
- A lot of the days in this war had two, or even three battles being held between the two sides.
- The Templars averaged maxes of 21.21 here, while SWAT averaged 17.
- SWAT heavily scheduled invasions in the AUSIA time zone, in an attempt to target the Templars’ weak AUSIA division.
- The Templars showed a heavy reliance on their EU and US divisions to regain the servers lost to SWAT in the AUSIA time zone.
- SWAT displayed very minimal chances of winning rooms during the EU and US time zone in this war, while the Templars showed the same characteristics in AUSIA.
- The war ended with a score of 8-1-6 in favor of the Templars.
Taking a look at the overall standings table for TCP vs SWAT:
Taking a look at the number of invasions scheduled in each time zone by TCP and SWAT respectively:
A mapping of the percentage of wins that TCP and SWAT saw across the three rooms in the three time zones. Overtime rooms and ties are not considered.
The wars between POM and MC, as well as ACP and DV are not shown in detail owing to a lack of considerable amount of CPAJ judged battles. However, these battles are being considered in the Top Ten Ranking above. The AUSIA curve, while not shown in the tables publicly displayed here, is also considered for the Top Ten Ranks points.
This marks the end of today’s issue. More wars continue to erupt in the community, alongside the dates of the AUSIA Arena: Summer Edition tournament drawing closer as well. Hence, in the next issue, we will be taking a look at how recent developments have affected the battle statistics of all armies. Feel free to message scorp#9657 if you wish to correct any mistakes made in this issue, or have suggestions for the column.